The end result of me following Pierrick Picaut's (P2design) free "The Gameboy project" course for Blender over at www.p2design-academy.com/
A relatively short course, but so dense and jam-packed with information!
I learned a lot about hard surface modeling, shading, custom rigging, animation, and making simple scenes.
I'm not entirely pleased with the result. There are a few things I would do differently or tweak, but it was time to finish it and move on rather than get too hung up on minor details.
All in all it was a great course and a lot of fun!
The full animation, 3 full loops. Rendered in Blender Cycles.