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Gameboy Animation Project

The end result of me following Pierrick Picaut's (P2design) free "The Gameboy project" course for Blender over at www.p2design-academy.com/
A relatively short course, but so dense and jam-packed with information!

I learned a lot about hard surface modeling, shading, custom rigging, animation, and making simple scenes.

I'm not entirely pleased with the result. There are a few things I would do differently or tweak, but it was time to finish it and move on rather than get too hung up on minor details.

All in all it was a great course and a lot of fun!

The rendered model.

The rendered model.

Topology.

Topology.

The custom rig. A layer of deformation bones and one of control bones.

The custom rig. A layer of deformation bones and one of control bones.

An overview shot of the extremely impressive scene! /sarcasm

An overview shot of the extremely impressive scene! /sarcasm

The full animation, 3 full loops. Rendered in Blender Cycles.